


Edgehogging characters with tether recoveries.

Blocking haltable recoveries such as Ness's PK Thunder or Ike's Quick Draw.Yoshi) this can prove especially deadly when interrupting at the beginning of the jump. Interrupting the double jump of a character that needs it to recover (e.g.Edgeguarding involves continued and/or powerful hits that stop the opponent's recovery and possibly KO them gimping is more "fluky", involving a relatively weak attack whose placement happens to net the KO for the attacker. However, Ganondorf hitting that opponent at 50% with a reverse up aerial, semi-spiking them and causing their recovery to fail would be considered a gimp. Ganondorf hitting an opponent at 125% offstage with a sweetspotted up aerial and KOing them would not be considered a gimp, but just successful edge guarding. Gimping is related to and sometimes confused with edge guarding. Sometimes the term "gimp" is used to describe accidental SDs due to failed recoveries. Gimps put a large swing on a match, as they can happen at very low percentages, sometimes saving over a hundred points of damage needed to KO the opponent. Gimps tend to involve hitting an opponent off the stage followed by interrupting their recovery, capable of resulting in sometimes earlier KOs simply interrupting a recovery that is otherwise sure to succeed can also be considered a gimp. Taj ( Marth) gimps Mango ( Falco) in Melee by using a jab to prevent his recovery and then proceeding to followup with two down tilts.Ī gimp is the action of KOing a recovering opponent by interrupting their recovery, often with a rather weak attack that would not KO the opponent otherwise.
