
Bobby (a partner in the game) is one of my favorite characters and his story will most likely be what I remember the most from Origami King. That being said, with said limitation in mind, the writers do try to create distinction between characters. Where the women at?! To add insult to injury, Tanabe (One of the Producers of Paper Mario) has said in one of the latest interviews that “it’s no longer possible to modify Mario characters or to create original characters that touch on the Mario universe.” This is *so* depressing because the games diverse cast was once its strength.

I think Origami King does this the best in its world creation minus one problem: the diversity of characters are deeply lacking compared to TTYD. Every world changes as you solve the problems of each level. Throughout the game you explore a world that feels so real. The story of this game is pretty simple: the princess gets kidnapped, you have to save her, you find Olivia (your origami partner), and she's the main antagonist's sister. So where does Origami King leave an old fan like me? Story: Like I said, I am a traditional Paper Mario fan. Even Sticker Star had one level I liked (the Boo level) and one boss I liked only because of the music (Blooper boss). The combat interface was horrible, although the humor made it bearable. Color Splash had a visually appealing art style and built on areas that Sticker Star lacked. I felt the world was alive, and every level connected in one way or another. That being said, my favorite part is, of course, the world-building. I often find it hard to figure out whether I like Super Paper Mario or the original better.

I legitimately remember crying towards the end, though the world-building didn’t feel as real as others in the series. The focus on lore, though, really made it a truly memorable game for me. Super Paper Mario lost its enjoyable combat interface for me, as I found it extremely easy-that being said, I don’t hate its attempt to be a fresh take on the series. It seemed to have everything: diversity, lore, combat, style-points, humor, and of course music and world building. Paper Mario The Thousand-Year Door, of course, was my favorite game.
